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Delegate called when user clicks on an banner ad. Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.
| Name | FOnUserClickedBanner |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InGameAdManager.h |
| Include Path | #include "Engine/InGameAdManager.h" |
Syntax
class FOnUserClickedBanner