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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ObjectEditorUtils.h |
Include | #include "ObjectEditorUtils.h" |
namespace FObjectEditorUtils
{
template<typename ObjectType, typename ValueType>
bool FObjectEditorUtils&58;&58;SetPropertyValue
&40;
ObjectType &42; Object,
FName PropertyName,
ValueType Value
&41;
}
Remarks
Set the value on an UObject using reflection. true if the value was set correctly
Parameters
Name | Description |
---|---|
Object | The object to copy the value into. |
PropertyName | The name of the property to set. |
Value | The value to assign to the property. |