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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheContext
| Name | TComponentTypeCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path | #include "ObjectCacheContext.h" |
Syntax
template<typename UComponentType, typename UAssetType>
struct TComponentTypeCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetToComponents | TOptional< TMap< TObjectKey< UAssetType >, TSet< UComponentType * > > > | ObjectCacheContext.h | ||
| Components | TOptional< TArray< UComponentType * > > | ObjectCacheContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectCacheIterator< UComponentType > Get () |
ObjectCacheContext.h | ||
TObjectCacheIterator< UComponentType > Get
(
UAssetType* AssetType, |
ObjectCacheContext.h | ||
const TSet< UComponentType * > & GetSet
(
UAssetType* AssetType, |
ObjectCacheContext.h |