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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ObjectCacheContext.h |
|
|
|
ObjectCacheContext.h |
|
GetSkinnedMeshComponents()
| |
|
| Name |
GetSkinnedMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < USkinnedMeshComponent > GetSkinnedMeshComponents()
GetSkinnedMeshComponents(USkinnedAsset *)
| |
|
| Name |
GetSkinnedMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < USkinnedMeshComponent > GetSkinnedMeshComponents
(
USkinnedAsset * InSkinnedAsset
)