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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ObjectCacheContext.h |
|
|
|
ObjectCacheContext.h |
|
GetInstancedSkinnedMeshComponents()
| |
|
| Name |
GetInstancedSkinnedMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < UInstancedSkinnedMeshComponent > GetInstancedSkinnedMeshComponents()
GetInstancedSkinnedMeshComponents(UAnimBank *)
| |
|
| Name |
GetInstancedSkinnedMeshComponents |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path |
#include "ObjectCacheContext.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < UInstancedSkinnedMeshComponent > GetInstancedSkinnedMeshComponents
(
UAnimBank * InAnimBank
)