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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ObjectCacheContext.h | |||
TObjectCacheIterator< UInstancedSkinnedMeshComponent > GetInstancedSkinnedMeshComponents
(
UTransformProviderData* InTransformProvider |
ObjectCacheContext.h |
GetInstancedSkinnedMeshComponents()
| Name | GetInstancedSkinnedMeshComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path | #include "ObjectCacheContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < UInstancedSkinnedMeshComponent > GetInstancedSkinnedMeshComponents()
GetInstancedSkinnedMeshComponents(UTransformProviderData *)
| Name | GetInstancedSkinnedMeshComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheContext.h |
| Include Path | #include "ObjectCacheContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
TObjectCacheIterator < UInstancedSkinnedMeshComponent > GetInstancedSkinnedMeshComponents
(
UTransformProviderData * InTransformProvider
)