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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
Syntax
struct FODSCRequestPayload
Variables
| Type | Name | Description | |
|---|---|---|---|
| ERHIFeatureLevel::Type | FeatureLevel | Which feature level to compile for. | |
| FString | MaterialName | Which material do we compile for?. | |
| int32 | PermutationId | The permutation ID to compile. | |
| FString | PipelineName | The name of the pipeline to compile shaders for. | |
| EMaterialQualityLevel::Type | QualityLevel | Which material quality level to compile for. | |
| FString | RequestHash | A hash of the above information to uniquely identify a Request. | |
| EShaderPlatform | ShaderPlatform | The shader platform to compile for. | |
| TArray< FString > | ShaderTypeNames | An array of shader type names for each stage in the Pipeline. | |
| FString | VertexFactoryName | The vertex factory type name to compile shaders for. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FODSCRequestPayload
(
EShaderPlatform InShaderPlatform, |