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API > API/Runtime > API/Runtime/Engine
| Name | FNotifyBufferFinishedHooks |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio.h |
| Include Path | #include "Audio.h" |
Syntax
struct FNotifyBufferFinishedHooks
Structs
| Name | Remarks |
|---|---|
| FNotifyBufferDetails |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Notifies | TArray< FNotifyBufferDetails > | Audio.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNotify
(
USoundNode* NotifyNode, |
Audio.h | ||
void AddReferencedObjects
(
FReferenceCollector& Collector |
Audio.h | ||
void DispatchNotifies
(
FWaveInstance* WaveInstance, |
Audio.h | ||
UPTRINT GetHashForNode
(
USoundNode* NotifyNode |
Audio.h |