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A "no operation" instruction is a dummy instruction used to perform analysis on a value (and its dependencies) but not push it to the list of instructions in a block. A NOP instructions should effectively bahave as the default value of Arg type.
| Name | FNop |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialIR.h |
| Include Path | #include "Materials/MaterialIR.h" |
Syntax
struct FNop : public MIR::TInstruction< VK_Nop, 1 >
Inheritance Hierarchy
- FValue → FInstruction → TInstruction → FNop
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Arg | FValue * | Materials/MaterialIR.h |