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| Name | FNonBlendableAttributeBlendOperator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendOperator.h |
| Include Path | #include "Animation/AttributeBlendOperator.h" |
Syntax
class FNonBlendableAttributeBlendOperator : public UE::Anim::IAttributeBlendOperator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNonBlendableAttributeBlendOperator
(
const UScriptStruct* InScriptStruct |
Animation/AttributeBlendOperator.h |
Functions
Public
Overridden from IAttributeBlendOperator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Accumulate
(
const FAttributeBlendData& BlendData, |
Begin IAttributeBlendOperator overrides | Animation/AttributeBlendOperator.h | |
virtual void Blend
(
const FAttributeBlendData& BlendData, |
Invoked when two or multiple sets of attribute container inputs are to be blended together | Animation/AttributeBlendOperator.h | |
virtual void BlendPerBone
(
const FAttributeBlendData& BlendData, |
Invoked when two or multiple sets of attribute container inputs are to be blended together, using individual bone weights | Animation/AttributeBlendOperator.h | |
virtual void ConvertToAdditive
(
const FAttributeBlendData& BlendData, |
Invoked when an attribute container is supposed to be made additive with regards to container B | Animation/AttributeBlendOperator.h | |
virtual void Interpolate
(
const void* FromData, |
Invoked to interpolate between two individual attribute type values, according to the provided alpha | Animation/AttributeBlendOperator.h | |
virtual void Override
(
const FAttributeBlendData& BlendData, |
Invoked when an attribute container A is expected to override attributes in container B | Animation/AttributeBlendOperator.h |