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API > API/Runtime > API/Runtime/Engine
| Name | FNodeToCodeAssociation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
| Include Path | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FNodeToCodeAssociation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/BlueprintGeneratedClass.h | |||
FNodeToCodeAssociation
(
UEdGraphNode* InNode, |
Engine/BlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | TWeakObjectPtr< UEdGraphNode > | Engine/BlueprintGeneratedClass.h | ||
| Offset | int32 | Engine/BlueprintGeneratedClass.h | ||
| Scope | TWeakObjectPtr< UFunction > | Engine/BlueprintGeneratedClass.h |