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Holds metadata keys, so as to discourage text duplication throughout the engine.
| Name | FNodeMetadata |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
| Include Path | #include "EdGraph/EdGraphNode.h" |
Syntax
struct FNodeMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeMetadata() |
EdGraph/EdGraphNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultGraphNode | const FName | Identifies nodes that are added to populate new graphs by default (helps determine if a graph has any user-placed nodes). | EdGraph/EdGraphNode.h |