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API > API/Runtime > API/Runtime/Engine
Node Information to save with
| Name | FNodeItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/NodeMappingProviderInterface.h |
| Include Path | #include "Animation/NodeMappingProviderInterface.h" |
Syntax
USTRUCT ()
struct FNodeItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeItem
(
FName InParentName, |
Animation/NodeMappingProviderInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentName | FName | Parent Name. If NAME_None, it will consider no parent | Animation/NodeMappingProviderInterface.h | |
| Transform | FTransform | Space transform (Not based on parent). Used by control rig system | Animation/NodeMappingProviderInterface.h |