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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNodeDebugData
| Name | DebugItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path | #include "Animation/AnimNodeBase.h" |
Syntax
struct DebugItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DebugItem
(
FString Data, |
Animation/AnimNodeBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPoseSource | bool | Whether we are supplying a pose instead of modifying one (e.g. an playing animation). | Animation/AnimNodeBase.h | |
| ChildNodeChain | TArray< FNodeDebugData > | Nodes that we are connected to. | Animation/AnimNodeBase.h | |
| DebugData | FString | This node item's debug text to display. | Animation/AnimNodeBase.h |