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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNodeDebugData
| |
|
| Name |
DebugItem |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include Path |
#include "Animation/AnimNodeBase.h" |
Syntax
struct DebugItem
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPoseSource |
bool |
Whether we are supplying a pose instead of modifying one (e.g. an playing animation). |
Animation/AnimNodeBase.h |
|
| ChildNodeChain |
TArray< FNodeDebugData > |
Nodes that we are connected to. |
Animation/AnimNodeBase.h |
|
| DebugData |
FString |
This node item's debug text to display. |
Animation/AnimNodeBase.h |
|
Functions
Public