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Identifier used to access folded node data.
| Name | FNodeDataId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include Path | #include "Animation/AnimNodeData.h" |
Syntax
struct FNodeDataId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeDataId () |
Animation/AnimNodeData.h | ||
FNodeDataId
(
FName InPropertyName, |
Construct from a property name and struct. | Animation/AnimNodeData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | FName | Name-based ID. | Animation/AnimNodeData.h | |
| Index | int32 | Index into the folded data table. | Animation/AnimNodeData.h | |
| Property | const FProperty * | Property of the data on the node. | Animation/AnimNodeData.h | |
| Struct | const UScriptStruct * | Struct of the node. | Animation/AnimNodeData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FProperty * GetProperty() |
Get the node property associated with this ID. | Animation/AnimNodeData.h | |
const UScriptStruct * GetStruct() |
Get the node struct associated with this ID. | Animation/AnimNodeData.h | |
bool IsValid() |
Check if this ID is valid. | Animation/AnimNodeData.h |