| GetOverridableVersionDataForHeaderRead |
FGetOverridableVersionDataForDemoHeaderReadDelegate |
Game Overridable Header Version Data |
Net/UnrealNetwork.h |
| GetOverridableVersionDataForHeaderWrite |
FGetOverridableVersionDataForDemoHeaderWriteDelegate |
|
Net/UnrealNetwork.h |
| OnPauseChannelsChanged |
FOnPauseChannelsChangedDelegate |
Delegate for external systems to be notified when channels are paused during playback, usually waiting for data to be available. |
Net/UnrealNetwork.h |
| OnPreScrub |
FPreReplayScrub |
Global delegate called one time prior to scrubbing |
Net/UnrealNetwork.h |
| OnProcessGameSpecificDemoHeader |
FOnProcessGameSpecificDemoHeader |
|
Net/UnrealNetwork.h |
| OnProcessGameSpecificFrameData |
FOnProcessGameSpecificFrameData |
|
Net/UnrealNetwork.h |
| OnReplayIDChanged |
FOnReplayIDChangedDelegate |
Delegate for external systems to be notified when the SessionName has changed (The replay identifier). |
Net/UnrealNetwork.h |
| OnReplayPlaybackComplete |
FOnReplayPlaybackCompleteDelegate |
Delegate for external systems to be notified when playback ends |
Net/UnrealNetwork.h |
| OnReplayPlaybackFailure |
FOnReplayPlaybackFailureDelegate |
Public delegate to be notified when replay playback failed |
Net/UnrealNetwork.h |
| OnReplayRecordingComplete |
FOnReplayRecordingCompleteDelegate |
Public Delegate for external systems to be notified when replay recording is about to finish. |
Net/UnrealNetwork.h |
| OnReplayRecordingStartAttempt |
FOnReplayRecordingStartAttemptDelegate |
Public Delegate for external systems to be notified when replay recording is about to start. |
Net/UnrealNetwork.h |
| OnReplayScrubComplete |
FOnReplayScrubCompleteDelegate |
Public delegate for external systems to be notified when scrubbing is complete. |
Net/UnrealNetwork.h |
| OnReplayStarted |
FOnReplayStartedDelegate |
Public delegate for external systems to be notified when a replay begins |
Net/UnrealNetwork.h |
| OnReplayStartFailure |
PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnReplayStartFailureDelegate |
Public delegate to be notified when a replay failed to start |
Net/UnrealNetwork.h |
| OnScrubTeardown |
FReplayScrubTeardown |
|
Net/UnrealNetwork.h |
| OnWriteGameSpecificDemoHeader |
FOnWriteGameSpecificDemoHeader |
Game specific demo headers |
Net/UnrealNetwork.h |
| OnWriteGameSpecificFrameData |
FOnWriteGameSpecificFrameData |
Game specific per frame data |
Net/UnrealNetwork.h |