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Can be used to enforce a scope where we don't want to track properties. This is useful to prevent cases where we might inadvertently over count properties.
| Name | FNetworkProfilerScopedIgnoreReplicateProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include Path | #include "Net/NetworkProfiler.h" |
Syntax
struct FNetworkProfilerScopedIgnoreReplicateProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Net/NetworkProfiler.h | |||
| Net/NetworkProfiler.h | |||
| Net/NetworkProfiler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNetworkProfilerScopedIgnoreReplicateProperties() |
Net/NetworkProfiler.h |