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API > API/Runtime > API/Runtime/Engine
| Name | FNetworkProfilerHeader |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include Path | #include "Net/NetworkProfiler.h" |
Syntax
class FNetworkProfilerHeader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkProfilerHeader() |
Constructor. | Net/NetworkProfiler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameName | FString | Game name, e.g. Example | Net/NetworkProfiler.h | |
| Magic | uint32 | Magic to ensure we're opening the right file. | Net/NetworkProfiler.h | |
| Tag | FString | Tag, set via -networkprofiler=TAG | Net/NetworkProfiler.h | |
| URL | FString | URL used to open/ browse to the map. | Net/NetworkProfiler.h | |
| Version | ENetworkProfilerVersionHistory | Version number to detect version mismatches. | Net/NetworkProfiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetURL() |
Returns the URL stored in the header. | Net/NetworkProfiler.h | |
void Reset
(
const FURL& InURL |
Resets the header info for a new session. | Net/NetworkProfiler.h |