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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNetworkProfiler
Description
Called when the server first starts listening and on round changes or other similar game events. We write to a dummy file that is renamed when the current session ends.
| Name | TrackSessionChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include Path | #include "Net/NetworkProfiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
void TrackSessionChange
(
bool bShouldContinueTracking,
const FURL & InURL
)
Parameters
| Name | Remarks |
|---|---|
| bShouldContinueTracking | Whether to continue tracking |
| InURL | URL used for new session |