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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNetworkProfiler
Data required to write queued RPCs to the profiler stream
| Name | FQueuedRPCInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
| Include Path | #include "Net/NetworkProfiler.h" |
Syntax
struct FQueuedRPCInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedRPCInfo() |
Net/NetworkProfiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorNameIndex | uint32 | Net/NetworkProfiler.h | ||
| Connection | UNetConnection * | Net/NetworkProfiler.h | ||
| FunctionNameIndex | uint32 | Net/NetworkProfiler.h | ||
| NumFooterBits | uint32 | Net/NetworkProfiler.h | ||
| NumHeaderBits | uint32 | Net/NetworkProfiler.h | ||
| NumParameterBits | uint32 | Net/NetworkProfiler.h | ||
| TargetObject | UObject * | Net/NetworkProfiler.h |