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Description
Returns time delta to use for the current ServerMove(). Takes into account time discrepancy resolution if active.
| Name | GetServerMoveDeltaTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
float GetServerMoveDeltaTime
(
float ClientTimeStamp,
float ActorTimeDilation
) const