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Description
Tries to pull a pooled move off the free move list, otherwise allocates a new move. Returns NULL if the limit on saves moves is hit.
| Name | CreateSavedMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FSavedMovePtr CreateSavedMove()