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API > API/Runtime > API/Runtime/Engine
| Name | FNetworkPhysicsDataCollection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsDataCollection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataArray | TArray< TInstancedStruct< FNetworkPhysicsPayload > > | Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DebugCollection
(
const FString& DebugText |
Physics/NetworkPhysicsComponent.h | ||
void UpdateLocalFrameFromServerFrame
(
const int32 ClientFrameOffset |
TEMP, handle this via FNetworkPhysicsPayloadNetSerializer (but without offset, just set LocalFrame = ServerFrame) | Physics/NetworkPhysicsComponent.h |