Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNetworkObjectList > API/Runtime/Engine/FNetworkObjectList/FSubObjectChannelReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetworkObjectList.h | |||
FSubObjectChannelReference
(
const TWeakObjectPtr< UObject >& InSubObject |
Engine/NetworkObjectList.h |
FSubObjectChannelReference()
| Name | FSubObjectChannelReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h |
| Include Path | #include "Engine/NetworkObjectList.h" |
FSubObjectChannelReference()
FSubObjectChannelReference(const TWeakObjectPtr< UObject > &)
| Name | FSubObjectChannelReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h |
| Include Path | #include "Engine/NetworkObjectList.h" |
FSubObjectChannelReference
(
const TWeakObjectPtr < UObject > & InSubObject
)