Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include | #include "ReplayTypes.h" |
Syntax
struct FNetworkDemoHeader
Variables
| Type | Name | Description | |
|---|---|---|---|
| EBuildConfiguration | BuildConfig | ||
| EBuildTargetType | BuildTarget | ||
| float | CheckpointLimitInMS | ||
| FCustomVersionContainer | CustomVersions | ||
| FEngineVersion | EngineVersion | ||
| float | FrameLimitInMS | ||
| TArray< FString > | GameSpecificData | ||
| FGuid | Guid | ||
| EReplayHeaderFlags | HeaderFlags | ||
| TArray< FLevelNameAndTime > | LevelNamesAndTimes | ||
| uint32 | Magic | ||
| float | MaxRecordHz | ||
| float | MinRecordHz | ||
| int32 | PackageVersionLicenseeUE | ||
| FPackageFileVersion | PackageVersionUE | ||
| FString | Platform |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FNetworkDemoHeader
(
const FNetworkDemoHeader& |
||
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CountBytes
(
FArchive& Ar |
||
| uint32 | GetCustomVersion
(
const FGuid& VersionGuid |
||
| void |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FNetworkDemoHeader & | operator=
(
const FNetworkDemoHeader& |
||
| FNetworkDemoHeader & | operator=
(
FNetworkDemoHeader&& |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | EngineNetworkProtocolVersion | No longer used in favor of custom versions, kept for backwards compatibility. | |
| uint32 | GameNetworkProtocolVersion | No longer used in favor of custom versions, kept for backwards compatibility. | |
| uint32 | NetworkChecksum | No longer used. | |
| uint32 | Version | No longer used in favor of custom versions, kept for backwards compatibility. |