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Container for describing various types of netdrivers available to the engine The engine will try to construct a netdriver of a given type and, failing that, the fallback version.
| Name | FNetDriverDefinition |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FNetDriverDefinition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetDriverDefinition() |
Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefName | FName | Unique name of this net driver definition | Engine/Engine.h | |
| DriverClassName | FName | Class name of primary net driver | Engine/Engine.h | |
| DriverClassNameFallback | FName | Class name of the fallback net driver if the main net driver class fails to initialize | Engine/Engine.h | |
| MaxChannelsOverride | int32 | Engine/Engine.h |