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Help structs for temporarily setting network settings
| Name | FNetConnectionSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
Syntax
struct FNetConnectionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetConnectionSettings
(
UNetConnection* InConnection |
Engine/NetConnection.h | ||
FNetConnectionSettings
(
int32 InPacketLag |
Engine/NetConnection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PacketLag | int32 | Engine/NetConnection.h | ||
| PacketLoss | int32 | Engine/NetConnection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyTo
(
UNetConnection* Connection |
Engine/NetConnection.h |