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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TNavSys * FNavigationSystem::GetCurrent
(
UWorld* World |
AI/NavigationSystemBase.h | ||
const TNavSys * FNavigationSystem::GetCurrent
(
const UWorld* World |
AI/NavigationSystemBase.h | ||
TNavSys * FNavigationSystem::GetCurrent
(
UObject* WorldContextObject |
AI/NavigationSystemBase.h |
FNavigationSystem::GetCurrent(UWorld *)
| Name | FNavigationSystem::GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h |
| Include Path | #include "AI/NavigationSystemBase.h" |
namespace FNavigationSystem
{
template<typename TNavSys>
TNavSys * FNavigationSystem::GetCurrent
(
UWorld * World
)
}
FNavigationSystem::GetCurrent(const UWorld *)
| Name | FNavigationSystem::GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h |
| Include Path | #include "AI/NavigationSystemBase.h" |
namespace FNavigationSystem
{
template<typename TNavSys>
const TNavSys * FNavigationSystem::GetCurrent
(
const UWorld * World
)
}
FNavigationSystem::GetCurrent(UObject *)
| Name | FNavigationSystem::GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h |
| Include Path | #include "AI/NavigationSystemBase.h" |
namespace FNavigationSystem
{
template<typename TNavSys>
TNavSys * FNavigationSystem::GetCurrent
(
UObject * WorldContextObject
)
}