Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FNavigationRaycastWork |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path |
#include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavigationRaycastWork : public FRayStartEnd
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FNavigationRaycastWork
(
const FVector& InRayStart,
const FVector& InRayEnd
)
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|
AI/Navigation/NavigationTypes.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bDidHit |
bool |
|
AI/Navigation/NavigationTypes.h |
|
| bIsRayEndInCorridor |
bool |
When bDidHit is false, bIsRayEndInCorridor indicates if the projection of RayEnd is located in the corridor explored from the ray. |
AI/Navigation/NavigationTypes.h |
|
| HitLocation |
FNavLocation |
Depending on bDidHit HitLocation contains either actual hit location or RayEnd |
AI/Navigation/NavigationTypes.h |
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Functions
Public