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| Name | FNavigationPortalEdge |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavigationPortalEdge
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AI/Navigation/NavigationTypes.h | |||
FNavigationPortalEdge
(
const FVector& InLeft, |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Left | FVector | AI/Navigation/NavigationTypes.h | ||
| Right | FVector | AI/Navigation/NavigationTypes.h | ||
| ToRef | NavNodeRef | AI/Navigation/NavigationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector::FReal GetLength() |
AI/Navigation/NavigationTypes.h | ||
FVector GetMiddlePoint() |
AI/Navigation/NavigationTypes.h | ||
FVector GetPoint
(
const int32 Index |
AI/Navigation/NavigationTypes.h |