Navigation
API > API/Runtime > API/Runtime/Engine
Binding allowing native transition rule evaluation
| Name | FNativeTransitionBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
struct FNativeTransitionBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MachineName | FName | State machine to bind to | Animation/AnimInstance.h | |
| NativeTransitionDelegate | FCanTakeTransition | Delegate to use when checking transition | Animation/AnimInstance.h | |
| NextStateName | FName | Next state the transition goes to | Animation/AnimInstance.h | |
| PreviousStateName | FName | Previous state the transition comes from | Animation/AnimInstance.h | |
| TransitionName | FName | Name of this transition rule | Animation/AnimInstance.h |