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Binding allowing native notification of state changes
| |
|
| Name |
FNativeStateBinding |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path |
#include "Animation/AnimInstance.h" |
Syntax
struct FNativeStateBinding
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FNativeStateBinding
(
const FName& InMachineName,
const FName& InStateName,
const FOnGraphStateChanged& InNativeStateDelegate,
const FName& InBindingName
)
|
|
Animation/AnimInstance.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BindingName |
FName |
Name of this binding |
Animation/AnimInstance.h |
|
| MachineName |
FName |
State machine to bind to |
Animation/AnimInstance.h |
|
| NativeStateDelegate |
FOnGraphStateChanged |
Delegate to use when checking transition |
Animation/AnimInstance.h |
|
| StateName |
FName |
State to bind to |
Animation/AnimInstance.h |
|
Functions
Public