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Binding allowing native notification of state changes
| Name | FNativeStateBinding |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
struct FNativeStateBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingName | FName | Name of this binding | Animation/AnimInstance.h | |
| MachineName | FName | State machine to bind to | Animation/AnimInstance.h | |
| NativeStateDelegate | FOnGraphStateChanged | Delegate to use when checking transition | Animation/AnimInstance.h | |
| StateName | FName | State to bind to | Animation/AnimInstance.h |