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A mesh to be instanced as a part of a Nanite Assembly
| Name | FNaniteAssemblyPart |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NaniteAssemblyData.h |
| Include Path | #include "Engine/NaniteAssemblyData.h" |
Syntax
USTRUCT ()
struct FNaniteAssemblyPart
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialRemap | TArray< int32 > | The mapping of the part's materials to the final material list (Empty means material indices map 1:1) | Engine/NaniteAssemblyData.h | |
| MeshObjectPath | FSoftObjectPath | The static mesh to render for the part | Engine/NaniteAssemblyData.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteAssemblyPart& Other |
Engine/NaniteAssemblyData.h | ||
bool operator==
(
const FNaniteAssemblyPart& Other |
Engine/NaniteAssemblyData.h |