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Helper class for building a Nanite assembly
| Name | FNaniteAssemblyDataBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteAssemblyDataBuilder.h |
| Include Path | #include "NaniteAssemblyDataBuilder.h" |
Syntax
class FNaniteAssemblyDataBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteAssemblyDataBuilder() |
NaniteAssemblyDataBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyData | FNaniteAssemblyData | NaniteAssemblyDataBuilder.h | ||
| BaseMeshMaterialRemap | TArray< int32 > | NaniteAssemblyDataBuilder.h | ||
| Materials | TArray< FStaticMaterial > | NaniteAssemblyDataBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddMaterial
(
const FStaticMaterial& StaticMaterial |
NaniteAssemblyDataBuilder.h | ||
int32 AddNode
(
int32 PartIndex, |
NaniteAssemblyDataBuilder.h | ||
int32 AddPart
(
const FSoftObjectPath& StaticMeshPath |
NaniteAssemblyDataBuilder.h | ||
void ApplyToStaticMesh
(
UStaticMesh& TargetMesh, |
NaniteAssemblyDataBuilder.h | ||
int32 FindOrAddPart
(
const FSoftObjectPath& StaticMeshPath |
NaniteAssemblyDataBuilder.h | ||
int32 FindPart
(
const FSoftObjectPath& StaticMeshPath |
NaniteAssemblyDataBuilder.h | ||
const FNaniteAssemblyData & GetData() |
NaniteAssemblyDataBuilder.h | ||
const TArray< FStaticMaterial > & GetMaterials() |
NaniteAssemblyDataBuilder.h | ||
void RemapBaseMeshMaterial
(
int32 LocalMaterialIndex, |
NaniteAssemblyDataBuilder.h | ||
void RemapPartMaterial
(
int32 PartIndex, |
NaniteAssemblyDataBuilder.h | ||
void SetMaterial
(
int32 MaterialIndex, |
NaniteAssemblyDataBuilder.h | ||
void SetNumMaterials
(
int32 NumMaterials |
NaniteAssemblyDataBuilder.h |