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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
Include | #include "ComponentReregisterContext.h" |
Syntax
struct FMultiComponentReregisterPair
Remarks
Pairing of UActorComponent and its UWorld. Used only by FMultiComponentReregisterContext for tracking purposes
Variables
Type | Name | Description | |
---|---|---|---|
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UActorComponent * | Component | Pointer to component we are unregistering |
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UWorld * | World | Cache pointer to world from which we were removed |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMultiComponentReregisterPair
(
UActorComponent* _Component, |