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Pairing of UActorComponent and its UWorld. Used only by FMultiComponentReregisterContext for tracking purposes
| Name | FMultiComponentReregisterPair |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path | #include "ComponentReregisterContext.h" |
Syntax
struct FMultiComponentReregisterPair
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMultiComponentReregisterPair
(
UActorComponent* _Component, |
ComponentReregisterContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UActorComponent * | Pointer to component we are unregistering | ComponentReregisterContext.h | |
| World | UWorld * | Cache pointer to world from which we were removed | ComponentReregisterContext.h |