Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FMultiComponentReregisterContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
Include | #include "ComponentReregisterContext.h" |
FMultiComponentReregisterContext
&40;
const TArray< UActorComponent &42; > & InComponents
&41;