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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMoveWholeIndirectionTextureCS > API/Runtime/Engine/FMoveWholeIndirectionTextureCS/FParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include | #include "PrecomputedVolumetricLightmap.h" |
static TArray< FShaderParametersMetadata::FMember > zzGetMembers&40;&41;