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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMotionVectorSimulation
Description
Used to determine whether the object should be ticked in the editor when there is no gameplay world. Objects will still be ticked in Play in Editor if they are associated with a PIE world.
Virtual Inheritance
- FTickableGameObject::IsTickableInEditor → FMotionVectorSimulation::IsTickableInEditor
| Name | IsTickableInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
| Include Path | #include "Rendering/MotionVectorSimulation.h" |
virtual bool IsTickableInEditor() const
true if this tickable object should always be ticked in the editor, even if there is no gameplay world