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Mesh data for a single LOD model of a morph target
| Name | FMorphTargetLODModel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include Path | #include "Animation/MorphTarget.h" |
Syntax
struct FMorphTargetLODModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMorphTargetLODModel() |
Animation/MorphTarget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGeneratedByEngine | bool | Is this LOD generated by reduction setting | Animation/MorphTarget.h | |
| NumBaseMeshVerts | int32 | Number of original verts in the base mesh | Animation/MorphTarget.h | |
| NumVertices | int32 | Number of elements in Vertices array. This property is set at runtime and is not serialized. | Animation/MorphTarget.h | |
| SectionIndices | TArray< int32 > | List of sections this morph is used | Animation/MorphTarget.h | |
| SourceFilename | FString | The source filename use to import this morph target. | Animation/MorphTarget.h | |
| Vertices | TArray< FMorphTargetDelta > | Vertex data for a single LOD morph mesh | Animation/MorphTarget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DiscardVertexData() |
Animation/MorphTarget.h | ||
void Reset() |
Animation/MorphTarget.h |