| Default |
float |
The default value to be used if the parameter is not found. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|
| MaxInput |
float |
The maximum input value. Values will be clamped to the [MinInput, MaxInput] range. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|
| MaxOutput |
float |
The maximum output value. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|
| MinInput |
float |
The minimum input value. Values will be clamped to the [MinInput, MaxInput] range. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|
| MinOutput |
float |
The minimum output value. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|
| ParameterName |
FName |
The name of the sound instance parameter that specifies the current value. |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- BlueprintReadOnly
- Category=ModulatorContinousParameters
|
| ParamMode |
TEnumAsByte< enum ModulationParamMode > |
The mode with which to treat the input value |
Sound/SoundNodeModulatorContinuous.h |
- EditAnywhere
- Category=ModulatorContinousParameters
|