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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FModulationDestination
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
FDeviceId InDeviceId, |
Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space | Sound/SoundModulationDestination.h | |
| Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance InParameterName - Name of parameter used to mix/convert destination value to/from unit space bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space | Sound/SoundModulationDestination.h |
Init(FDeviceId, bool, bool)
Description
Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp |
void Init
(
FDeviceId InDeviceId,
bool bInIsBuffered,
bool bInValueNormalized
)
Init(FDeviceId, FName, bool, bool)
Description
Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance InParameterName - Name of parameter used to mix/convert destination value to/from unit space bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp |
void Init
(
FDeviceId InDeviceId,
FName InParameterName,
bool bInIsBuffered,
bool bInValueNormalized
)