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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FModulationDestination
| Name | FModulationDestinationData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
Syntax
struct FModulationDestinationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasProcessed | bool | Sound/SoundModulationDestination.h | ||
| bIsBuffered | bool | Sound/SoundModulationDestination.h | ||
| bValueNormalized | bool | Sound/SoundModulationDestination.h | ||
| DeviceId | FDeviceId | Sound/SoundModulationDestination.h | ||
| HandleCritSection | FCriticalSection | Sound/SoundModulationDestination.h | ||
| Handles | TSet< FModulatorHandle > | Sound/SoundModulationDestination.h | ||
| OutputBuffer | FAlignedFloatBuffer | Sound/SoundModulationDestination.h | ||
| Parameter | FModulationParameter | Sound/SoundModulationDestination.h | ||
| ValueTarget | float | Sound/SoundModulationDestination.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FDeviceId & GetDeviceId() |
Sound/SoundModulationDestination.h | ||
const FModulationParameter & GetParameter() |
Sound/SoundModulationDestination.h | ||
void ResetHandles() |
Sound/SoundModulationDestination.h | ||
void SetHandles
(
TSet< FModulatorHandle >&& Handles |
Sound/SoundModulationDestination.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModulationDestinationData & operator=
(
const FModulationDestinationData& InDestInfo |
Sound/SoundModulationDestination.h | ||
FModulationDestinationData & operator=
(
FModulationDestinationData&& InDestInfo |
Sound/SoundModulationDestination.h |