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A vertex buffer for a set of BSP nodes.
| Name | FModelVertexBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Model.h |
| Include Path | #include "Model.h" |
Syntax
class FModelVertexBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModelVertexBuffer
(
UModel* InModel |
Minimal initialization constructor. | Model.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffers | FStaticMeshVertexBuffers | Resources used for Rendering. | Model.h | |
| RefCount | uint32 | Number of FModelSceneProxy's using this Only access in CreateRenderState_Concurrent and DestroyRenderState_Concurrent | Model.h | |
| Vertices | TArray< FModelVertex > | Model vertex data | Model.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Model | UModel * | Model.h | ||
| NumVerticesRHI | uint32 | Model.h |