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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Model.h |
Include | #include "Model.h" |
Syntax
class FModelElement
Remarks
A set of BSP nodes which have the same material and relevant lights.
Variables
Type | Name | Description | |
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FBox | BoundingBox | The bounding box of the vertices in the element. |
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TObjectPtr< class UModelComponent > | Component | The model component containing this element. |
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uint32 | FirstIndex | The first index in the component index buffer used by this element. |
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FRawIndexBuffer16or32 * | IndexBuffer | A pointer to the index buffer holding this element's indices. |
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FMeshMapBuildData * | LegacyMapBuildData | |
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FGuid | MapBuildDataId | Uniquely identifies this component's built map data. |
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TObjectPtr< class UMaterialInterface > | Material | The material used by the nodes in this element. |
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uint32 | MaxVertexIndex | The highest vertex index used by this element. |
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uint32 | MinVertexIndex | The lowest vertex index used by this element. |
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TArray< uint16 > | Nodes | The nodes in the element. |
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uint32 | NumTriangles | The number of triangles contained by the component index buffer for this element. |
Constructors
Type | Name | Description | |
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FModelElement
(
UModelComponent* InComponent, |
Minimal initialization constructor. |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FMeshMapBuildData * |