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| Name | FMobileReflectionCaptureShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FMobileReflectionCaptureShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMobileReflectionCaptureShaderParameters() |
SceneManagement.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdParams | |
| zzNextMemberIdTexture | |
| zzNextMemberIdTextureBlend | |
| zzNextMemberIdTextureBlendSampler | |
| zzNextMemberIdTextureSampler |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneManagement.h | |
| zzLastMemberId | zzNextMemberIdTextureBlendSampler | SceneManagement.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneManagement.h | |
| zzMemberIdParams | zzFirstMemberId | SceneManagement.h | |
| zzMemberIdTexture | zzNextMemberIdParams | SceneManagement.h | |
| zzMemberIdTextureBlend | zzNextMemberIdTextureSampler | SceneManagement.h | |
| zzMemberIdTextureBlendSampler | zzNextMemberIdTextureBlend | SceneManagement.h | |
| zzMemberIdTextureSampler | zzNextMemberIdTexture | SceneManagement.h | |
| zzTThisStruct | FMobileReflectionCaptureShaderParameters | SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Params | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneManagement.h | ||
| Texture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| TextureBlend | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| TextureBlendSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| TextureSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FMobileReflectionCaptureShaderParameters& InContents, |
SceneManagement.h | ||
static ENGINE_API const FShaderParametersMetadata * GetStructMetadata() |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdParams, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTextureSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTextureBlend, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTextureBlendSampler, |
SceneManagement.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneManagement.h |