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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FMobileReflectionCaptureShaderParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | Params | |
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TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | Texture | |
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TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | TextureSampler |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FMobileReflectionCaptureShaderParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |