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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FMobileMovableLocalLightShadowParameters
Remarks
Movable local light shadow parameters for mobile deferred.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | LocalLightShadowBufferSize | ||
| TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | LocalLightShadowSampler | ||
| TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | LocalLightShadowTexture | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | SpotLightShadowmapMinMax | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | SpotLightShadowSharpenAndFadeFractionAndReceiverDepthBiasAndSoftTransitionScale | ||
| TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | SpotLightShadowWorldToShadowMatrix |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FMobileMovableLocalLightShadowParameters& InContents, |
||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |