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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Syntax
class FMobileDirectionalLightShaderParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderParameterTypeInfo< FLinearColor >::TAlignedType | DirectionalLightColor | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightDirectionAndShadowTransition | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightDistanceFadeMADAndSpecularScale | |
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TShaderParameterTypeInfo< FMatrix44f[MAX_MOBILE_SHADOWCASCADES] >::TAlignedType | DirectionalLightScreenToShadow | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightShadowDistances | |
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TShaderParameterTypeInfo< uint32 >::TAlignedType | DirectionalLightShadowMapChannelMask | |
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TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | DirectionalLightShadowSampler | |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightShadowSize | |
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TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | DirectionalLightShadowTexture |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FMobileDirectionalLightShaderParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |