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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMessageStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasMessage () |
Animation/AnimNodeMessages.h | ||
bool HasMessage
(
FName InMessageType |
Animation/AnimNodeMessages.h |
HasMessage()
| Name | HasMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
template<typename TGraphMessageType>
bool HasMessage() const
true if a message of the specified type is present
HasMessage(FName)
| Name | HasMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeMessages.cpp |
bool HasMessage
(
FName InMessageType
) const
true if a message of the specified type is present